Techniques / Applications

Make the idea
work in context.

Projects often need several disciplines working together. We connect sensing, real-time media, software, and production systems around the specific challenge.

01

People & input

Interaction & sensing

Sensor-based interaction

Use proximity, pressure, touch, motion, or environmental sensors to make spaces and objects respond to people.

Camera & motion tracking

Read movement, gestures, performers, or objects from camera feeds and use that data to drive visuals, sound, or control systems.

Physical computing

Connect sensors, microcontrollers, electronics, and actuators to prototype tangible interactions and responsive devices.

Gesture & custom interfaces

Build input around the way people use a particular object or space, rather than forcing an off-the-shelf interface into place.

02

Spaces & live work

Installations & live environments

Interactive installations

Develop experiences that respond to visitors, programmed events, or changing conditions in a physical space.

Projection & display systems

Align imagery with architecture and objects, then coordinate playback across projectors, screens, and media players.

Stage & show control

Connect cues, playback, lighting, sound, and interactive events so operators can run a show as one coherent system.

Real-time visuals

Generate or alter graphics and video from live inputs, data, or performance without breaking the flow of an event.

03

Production & media

Media & production workflows

Workflow automation

Reduce repetitive work in media preparation, transcoding, naming, versioning, publishing, and delivery.

VFX & animation pipelines

Connect creative applications, assets, rendering, and handoffs into production workflows that are easier to repeat and maintain.

Rendering & distributed processing

Coordinate render resources, job queues, and processing machines when a single workstation is not enough.

Media systems integration

Make cameras, audio, video routing, playback, streaming, and control software work together on set or in a venue.

04

Tools & experiments

Software & prototyping

Custom creative software

Build focused tools, interfaces, and applications for artists, operators, technicians, and production teams.

System integration

Connect independent applications, devices, and services so information moves between them and tasks can be coordinated.

Rapid prototyping & R&D

Test an interaction, workflow, or technical assumption early, then use what the prototype reveals to guide the next step.

AI-assisted production

Explore how generative models can fit into established creative tools, with practical control over assets and production steps.

Some methods are represented in published projects; others are areas of exploration. The right combination depends on the work.

A specific question in mind?

Start with the problem.

Share the idea, constraint, or system that needs to work better. We can identify the useful next step together.

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