Sensor-based interaction
Use proximity, pressure, touch, motion, or environmental sensors to make spaces and objects respond to people.
Techniques / Applications
Projects often need several disciplines working together. We connect sensing, real-time media, software, and production systems around the specific challenge.
People & input
Use proximity, pressure, touch, motion, or environmental sensors to make spaces and objects respond to people.
Read movement, gestures, performers, or objects from camera feeds and use that data to drive visuals, sound, or control systems.
Connect sensors, microcontrollers, electronics, and actuators to prototype tangible interactions and responsive devices.
Build input around the way people use a particular object or space, rather than forcing an off-the-shelf interface into place.
Spaces & live work
Develop experiences that respond to visitors, programmed events, or changing conditions in a physical space.
Align imagery with architecture and objects, then coordinate playback across projectors, screens, and media players.
Connect cues, playback, lighting, sound, and interactive events so operators can run a show as one coherent system.
Generate or alter graphics and video from live inputs, data, or performance without breaking the flow of an event.
Production & media
Reduce repetitive work in media preparation, transcoding, naming, versioning, publishing, and delivery.
Connect creative applications, assets, rendering, and handoffs into production workflows that are easier to repeat and maintain.
Coordinate render resources, job queues, and processing machines when a single workstation is not enough.
Make cameras, audio, video routing, playback, streaming, and control software work together on set or in a venue.
Tools & experiments
Build focused tools, interfaces, and applications for artists, operators, technicians, and production teams.
Connect independent applications, devices, and services so information moves between them and tasks can be coordinated.
Test an interaction, workflow, or technical assumption early, then use what the prototype reveals to guide the next step.
Explore how generative models can fit into established creative tools, with practical control over assets and production steps.
Some methods are represented in published projects; others are areas of exploration. The right combination depends on the work.
A specific question in mind?
Share the idea, constraint, or system that needs to work better. We can identify the useful next step together.
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